Posted by The Goat on May 14, 2002 at 06:26:04:
In Reply to: Re: Hunters and Supernatural Friends posted by The_Meehan on May 12, 2002 at 19:19:26:
> Actually, I *think* the problem is just the reverse - the average Hunter player leans farther to Mercy than is expected or desired,
Expected or desired by who?
I am the Consumer.
I pay out for the books.
Without me, and all the other Consumers, H:tR is a cool game played by a handful of people in someone's dining room.
Ain't capitalism grand?
I thought, upon looking at the game, that Mercy was half the gig. I thought, with creeds like Redeemer and Innocent and Judge that violence wasn't going to be the best answer..that the totally unrealistic idea that the Zealous would cleanse the earth wasn't the point of the game. I was under the impression that alliences could be made with some Afflicted.
If the game designers didn't intend for Hunter to be this way, they should have left out the Mercy and Vision creeds and opted to make a video game instead.
> and the recent rule tightenings represent an effort to combat that tendency. Certainly, the RL List has *much* stronger Mercy leanings than the IC List.
Charming.
So, we didn't play the game the way they wanted us to, so they have to rewrite the game now?
Retcon at the top, eh?
I don't think there's anything wrong with Hunter as it is. I don't think that the tendency to select a creed from the Mericful side of things has anything to do with the way the game is written. Instead, I think this reflects the choices and tendencies of the Consumers.
I, for one, when playing Hunter, do not like playing homicidal maniacs. Nor do I enjoy playing divine judges or would be super heroes. I find it much more enjoyable to play someone who's solution isn't zeal based.
Perhaps most people would choose the same, and this explains the leaning towards Mercy.